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SpeedRunners 2 Guides

SpeedRunners 2 Controls: Keyboard, Controller and Remapping

SpeedRunners 2 controls explained: gameplay remaps but menus do not, the numpad keybind conflict to avoid, and controller notes — verified facts only.

9/7/2026 1.0 Last updated: 9/8/2026 4 min read
SpeedRunners 2 Controls: Keyboard, Controller and Remapping

FAQ

Can you remap controls in SpeedRunners 2?
Gameplay controls are remappable. Menu controls currently are not — the developer confirmed this limitation in a September 4 Steam discussion, noting a future change is being discussed but not promised.
Why do my numpad keys open menus in SpeedRunners 2?
A reported launch-week issue: gameplay actions bound to numpad keys can also trigger training-menu shortcuts, because menu bindings cannot be remapped yet. The fix is to move the affected gameplay actions off the numpad onto letter keys.
Does SpeedRunners 2 have controller support?
On PlayStation, Xbox and Switch, yes by definition — controllers are the native input. On PC, our verified capture of the store listing shows no explicit controller tag; test yours in a bot race before a couch session.
What inputs does SpeedRunners 2 actually use?
The confirmed action set is run, jump, slide, grapple, tackle (an official achievement tracks tackles) and item use, plus menu navigation. Check the in-game controls screen for the default layout of the current patch — this page avoids publishing unverified default key lists.

Controls are the quiet make-or-break of a competitive platformer — and SpeedRunners 2’s launch week came with one genuinely important remapping caveat that every player should know before touching the settings screen. This page covers what is verified about keyboards, controllers and rebinding, and links the practice routines that make the inputs automatic.

The One Fact That Matters: Gameplay Remaps, Menus Don’t

The developer confirmed on September 4 (Steam community discussion):

  • Gameplay actions are remappable — jump, grapple, slide, items and friends can all move to your preferred keys.
  • Menu controls currently are not remappable — a limitation, with a future change “being discussed, not promised.”

Practical consequence: plan your layout assuming menu bindings stay exactly where they are.

The Numpad Trap

The most-reported binding issue of launch week: gameplay actions bound to the numpad can also fire training-menu shortcuts — so your carefully-bound grapple opens a menu mid-race. This is the collision of the two facts above: your gameplay bind moved to the numpad; the menu shortcut sitting on that key didn’t move and can’t be moved.

The fix pattern:

  1. Screenshot your current bindings before changing anything — with menus unremappable, you want a record of what you moved.
  2. Keep gameplay actions on letter keys near your movement hand.
  3. Change one bind at a time and test in training or a bot race — an action should move your runner and only move your runner.

The Confirmed Action Set

SpeedRunners 2 character select screen with on-screen control hints

What the game asks your hands to do, per official sources:

Action Where it is confirmed
Run / Jump / Slide Core movement — store description, tutorials
Grapple The signature input — movement guide
Tackle Contact attack — the “Get Out of My Way” achievement tracks 10 tackles
Item use / throw Pick-up combat — the pick-ups guide
Golden Hook A pick-up action, not your movement grapple — its own page

Controller Notes

On console, controllers are the native input, period. On PC, the store listing carries no explicit controller tag in what we have verified, so test before a party. Two launch-window notes worth knowing: some players report missing button prompts in places (a polish item, patch-likely), and mixed keyboard/controller households should test everyone’s setup in a bot race before the party starts. The friends guide has the full session-checklist.

When Controls Feel Wrong: The Debug Order

  1. Test inputs in free play or a bot race — if jump and grapple are reliable outside the lesson, your bindings are fine (this is step one of the tutorials guide’s stuck-on-Reverse-Grapple checklist too).
  2. Check for the numpad conflict above.
  3. Rule out hardware — a flaky key or a controller with drift imitates a game bug perfectly.
  4. Only then suspect the game — and if it reproduces, report it through the official channels in the troubleshooting guide.

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