SpeedRunners 2 Tutorials: Basic, Advanced and the Reverse Grapple Lesson
How SpeedRunners 2’s Basic and Advanced tutorial tracks work, what their achievements require, and what to try when the Reverse Grapple lesson refuses to clear.
FAQ
Does SpeedRunners 2 have a tutorial?
What is the Reverse Grapple in SpeedRunners 2?
Can I skip an Advanced tutorial lesson I am stuck on?
Do tutorials unlock anything besides achievements?
The tutorials are where SpeedRunners 2 hands you its entire movement system — and the achievement list confirms exactly how they’re structured: a Basic tutorial (one achievement, “Welcome to New Rush City”) and a set of Advanced Tutorials (cleared together for “Ready for Action”). This guide covers both tracks, and spends extra time on the lesson launch-week players keep getting stuck on: the Reverse Grapple.
The Basic Tutorial: New Rush City
One achievement: “Welcome to New Rush City — Complete the Basic tutorial.” The name confirms the story city is New Rush City, and the lesson itself walks you through running, jumping, sliding and the grappling hook in order.
Tips that matter at this stage:
- Don’t rush the grapple section. The hook is the skill the whole game hangs on — everything in the movement guide builds on it.
- Finish, then replay. The Basic track is short; a second run cements the muscle memory before the Advanced set raises the bar.
The Advanced Tutorials: A Set, Not a Single Lesson

“Ready for Action — Complete all the Advanced Tutorials” makes two things official: the lessons are plural, and you need all of them for the achievement. That structure matters — one stubborn lesson blocks the set, which is exactly why the Reverse Grapple has become launch week’s loudest complaint thread.
What the Advanced set teaches, based on the game’s confirmed mechanics: grapple momentum management, wall-jump chains, slide timing, and technique lessons like the Reverse Grapple.
Stuck on the Reverse Grapple? Check These First
The Reverse Grapple lesson has a cluster of launch-week reports from players who can’t clear it consistently. Before your hundredth attempt:
- Test your inputs outside the lesson. Verify your jump and grapple both fire reliably in a normal race or bot match first. If a binding is flaky in free play, no amount of lesson retries will fix it.
- Check for keybind conflicts. Gameplay controls are remappable, but menu controls currently are not — and player reports describe gameplay actions bound to numpad keys also triggering training-menu shortcuts. If your grapple lives on the numpad, move it to a letter key. The controls guide has the full story.
- Separate old-game habits from this build. The original SpeedRunners had its own Reverse Grapple timing wisdom. The official FAQ confirms techniques carry over in spirit, but frame-level timing from a different game is not evidence — treat SR1 advice as a hint, not a recipe.
- Try, fail, then adjust one thing. Change one input timing element per attempt, not everything at once.
After the Tutorials: The Bot Ladder
The achievements then hand you a ready-made practice plan — win matches against three bots at each of four difficulties (Easy, Normal, Hard, Unfair). That ladder is the bridge between tutorials and online play, and it’s the honest order to climb: each tier pressures your movement harder than the last. The full table lives in the achievements guide.
Related Pages
- Achievements guide — all 32, grouped and explained
- Movement techniques — what the tutorials are teaching you
- Controls guide — remapping, keybind conflicts, controller notes
- Beginner guide — the full first-session routine
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