All SpeedRunners 2 Game Modes: Quickplay, Ranked, Campaign and More
Every SpeedRunners 2 mode explained: Quickplay, casual online races, Ranked status, 64-player tournaments, the campaign, bot matches, couch and LAN play.
FAQ
What game modes does SpeedRunners 2 have?
Is Ranked live in SpeedRunners 2?
What is the difference between Quickplay and casual online in SpeedRunners 2?
How do 64-player tournaments work if races cap at 8?
Every SpeedRunners 2 mode answers a different question — learn quietly, race loudly, play with the people on your couch, or compete in a bracket. This page is the complete map, with each mode’s player counts, platforms and quirks, all verified against official sources.
The Mode Map at a Glance
| Mode | Players | What it is | Best for |
|---|---|---|---|
| Quickplay | up to 8 online | The official fast-match queue | Jumping into a race right now |
| Casual online + private lobbies | up to 8 online | Custom races, invite-only options | Friend groups |
| Ranked | up to 8 online | Competitive queue — see status note below | Ladder climbers |
| Campaign | solo | Story mode in New Rush City | Learning + story |
| Bot matches | up to 8 (you + bots) | Offline races, 4 difficulty tiers | Practice without queue pressure |
| Tournaments | 64 entrants, 8 per race | Bracket competition | Communities and events |
| Local / split-screen | not officially stated | Couch multiplayer on every platform incl. Switch | Parties |
| LAN (PC) | not officially stated | Local-network play | Near-zero-latency sessions |
| Remote Play Together | not officially stated | One copy hosts, friends join via Steam | Mixed ownership groups |
The playing with friends guide covers the group-session modes in setup detail.
Quickplay: The Front Door
Quickplay is the game’s official matchmaking name — the achievement “Citizen of the World: Play a Quickplay match for the first time” makes that unambiguous. It’s the fastest route into a full lobby of up to eight runners, and it’s where the combat counters fill fastest, because real opponents throw real items.
One launch-window caveat: crossplay pools the player base — Steam, PS5 and Xbox share queues (Switch is delayed; see the crossplay page) — so Quickplay draws from the widest possible pool of players.
Ranked: Real, With a Rolling Start
What’s verified, in order of certainty:
- Ranked exists as a concept in the official achievements: “All the Way to the Top — Play a Ranked match for the first time.”
- A 1v1 Ranked update has been previewed by the developers for an upcoming patch — previewed, with no committed date.
- What’s not yet pinned down: whether every platform’s ranked queue is open to all players in this exact patch, and how the ladder is structured.
The honest read: ranked play is part of the game’s near-term roadmap rather than a finished, documented competitive system. This page updates when the queue state is confirmed — the game updates every one to two months, and the patch notes page tracks each one.
The Campaign: New Rush City
The story campaign — added during Early Access, set in New Rush City, continuing the story of the original game — doubles as the game’s extended tutorial. It’s the right place to learn movement without queue pressure; the campaign guide covers its structure, and the launch reviews consistently single it out as short, so treat it as a prologue to multiplayer rather than the main course.
Tournaments: 64 Enter, One Leaves
Tournaments accept up to 64 entrants — that’s the bracket capacity, not the on-screen headcount (individual races stay at 8). The bracket narrows the field round by round. That structure makes tournaments the natural format for Discord communities and streamer events; the achievement list doesn’t gate tournaments, so they’re open content from day one.
Bot Matches: The Four-Tier Ladder
Offline play against bots spans four confirmed difficulties — Easy, Normal, Hard, Unfair — each with its own achievement for winning a match against three bots. It’s the game’s built-in skill ladder and the zero-pressure place to test movement techniques and pick-ups.
Local, LAN and Remote Play
Every platform — including Switch — supports local and split-screen multiplayer; the official eight-player figure applies to online lobbies, and the local player count has not been officially stated. PC adds LAN play and Steam Remote Play Together (one copy hosts, friends ride along). Full setup walkthroughs live in the friends guide.
Which Mode Should You Play First?
The sequence the game itself seems to suggest — and the one our beginner guide recommends: Basic tutorial → Advanced Tutorials → bot ladder (Easy up) → Quickplay → everything else. The modes are not gated behind each other, but the difficulty curve is real, and Unfair bots exist partly to show you what strong online lobbies feel like.
Related Pages
- Beginner guide — the full first-session routine
- Tutorials guide — both tutorial tracks explained
- Achievements guide — 32 achievements, grouped
- Crossplay status — which platforms share queues
Gallery
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