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SpeedRunners 2 Guides

SpeedRunners 2 Patch Notes and Update History

SpeedRunners 2 update history: the September 3, 2026 full release, every patch through Patch 1.6 (October 12), plus the Sep 23 preview and community tournament.

9/7/2026 1.6 Last updated: 10/24/2026 7 min read
SpeedRunners 2 Patch Notes and Update History

FAQ

How often does SpeedRunners 2 update?
Every one to two months, per the official FAQ — plus hotfixes when something breaks. Patch 1.4 shipped September 18, 2026, delivering the three previewed items at once: the 1v1 Ranked mode, runner outline customization, and Plasma Blaster / Freeze Ray balancing, plus fixes. Its Nintendo Switch rollout is delayed, which temporarily takes Switch crossplay offline — still unconfirmed as of October 20. Patch 1.5 then shipped on October 1, 2026, delivering all four previewed items — a trails-visibility toggle, custom-lobby timer removal, and fixes for the Slope Surf exploit and the Opponent Outlines setting — plus a Shockwave hitbox adjustment and smaller fixes. Patch 1.6 followed on October 12, 2026: pick-up stun duration now adapts to your position (up to 60% shorter for the last-place runner), ranked lobby countdowns dropped to 25 and 15 seconds, and it fixed blast-zone knockouts, cutscene dialogue-box character model resolution and Windows-username progress resets.
When did SpeedRunners 2 leave Early Access?
September 3, 2026 — the full release landed simultaneously on Steam, PS5, Xbox Series X|S and Nintendo Switch, day one on Xbox Game Pass, after an Early Access year that began in 2025.
Where do I read official SpeedRunners 2 patch notes?
Official patch notes land in the Steam community announcements for the PC build and on the SpeedRunners social channels and Discord. This page summarizes each update with its date once verified.
What was added during Early Access?
The publicly confirmed Early Access milestones include the public playtests (announced around tinyBuild Connect 2025) and the story campaign, which the official FAQ confirms was added during the Early Access year.

A game that has shipped three patches in under a month deserves a living changelog. This page tracks every verified SpeedRunners 2 milestone and patch — newest first, each with its date and what changed — and links the guides that each update touches. When a patch ships, the affected pages (crossplay, modes, pick-ups) are re-verified against the live build the same week.

Update History

Date Milestone What it delivered
Oct 12, 2026 Patch 1.6 Pick-up stuns go position-based: “Stun duration now adjusts based on the player’s position. Players further behind receive significantly shorter stuns, up to 60% reduction for the last-place runner”. Ranked lobby countdowns cut: “Reduced the lobby countdown timers for Ranked (FFA) to 25s, and Ranked 1v1 to 15s”. Also in the notes: the blast zone no longer knocks out the wrong player when the second-place runner falls inside it, the blast zone now resets correctly on local and campaign restarts, cutscene dialogue-box character models render at higher resolution, main-menu transitions are faster, RedZone music restarts correctly with a match, Steam retroactively unlocks the tutorial achievements for beta players who had already met the requirements, and progress no longer resets for Windows usernames containing underscores
Oct 1, 2026 Patch 1.5 Delivers all four items from the September 23 preview: “Added a setting to turn off other players’ trails”; “Removed the timer from custom lobbies”; “Fixed the Slope Surf exploit that allowed players to use Taunts”; and “Fixed an issue where the Opponent Outlines setting was unintentionally disabled”. Three more items rode along beyond the preview: “When joining a crossplay private lobby with the setting turned off, the game will now tell you that crossplay is not enabled”; “Adjusted the Shockwave’s hitbox to match the animation”; and “Fixed typos in the Crate’s description in the Glossary”
Sep 23, 2026 Patch 1.5 preview + community tournament announced Developer preview of the next patch, on a short list the developer flags as subject to change: a setting to hide other players’ trails, removal of the timer from custom lobbies, a fix for the Slope Surf exploit involving Taunts, and a fix for the Opponent Outlines setting being disableable unintentionally — the full patch notes follow when the update goes live, officially expected the week after the announcement. Also announced: the DART Circuit 1v1 Open, a free-entry community tournament open to all platforms on September 26, 2026 (20:00 CEST), streamed with brackets and commentators, with game keys (a collaboration with tinyBuild) and a €100 prize pool among the top 15 up for grabs
Sep 18, 2026 Patch 1.4 — second post-launch patch 1v1 Ranked mode officially added; runner outline customization (outline color, online outline visibility, opponent outline color); Plasma Blaster balancing (easier to dodge, less stun, less knockback); Freeze Ray freeze duration reduced; 8-player matchmaking waits longer for fuller lobbies; new blast-zone “!” KO warning; the boost bar now blinks while a boost is in use; a tutorial incentive prompt offers the tutorial first when you start any game mode; the max player count in a custom lobby with bots added is shown more clearly; fixes (Report Tool soft-lock, keyboard controls rebinding, V-Sync 60 fps cap, more bot Drill usage, low-res images for stages selected by other players online, low-res Start button on the local character select). Delayed on Switch — Switch crossplay temporarily offline until the patch lands there, expected “somewhere next week” (the number 1.4 comes from that Switch-delay note)
Sep 8, 2026 First post-launch patch Nintendo Switch crossplay switched on — all four platforms now race together; other fixes and performance improvements (official @SpeedRunnersHQ announcement)
Sep 3, 2026 Full release (v1.0) Left Early Access; launched on PS5, Xbox Series X|S and Switch alongside Steam; day one on Xbox Game Pass; crossplay live between PC, PS5 and Xbox (Switch followed on Sep 8); 8 maps × 2 layouts, 12 runners, 10 pick-ups, 32 achievements
Aug 2026 Final public playtest Last pre-launch playtest; the two new pick-ups — Lightning Watch and Plasma Blaster — named in the announcement
2025 (late) Early Access year runs Story campaign added during Early Access (official FAQ); ongoing patches and playtests through the year
Sep 2025 Steam Early Access launch First public build on Steam; second trailer debuted around tinyBuild Connect 2025
2025 Announcement First trailer and reveal; developer Fair Play Labs confirmed with DoubleDutch Games advising

Reading Launch Week (Sep 3–7, 2026) Correctly

The launch reviews (our summary) describe a strong core with short-campaign and quality-of-life complaints. In a one-to-two-month cadence, launch week is the floor of the update curve, not the verdict — QoL regressions and visual clarity are exactly what early patches address cheapest. The things reviews praise (the eight-player racing, the visual rebuild) are the things patches don’t need to fix.

How This Page Stays Honest

  • Every row above traces to an official source — store listings, the official FAQ, or developer announcements.
  • Patch details appear here after verification, not on rumor.
  • Dates use the patch’s public availability, not its announcement.
  • Game-version context: this page was last verified against official announcements through the October 12, 2026 announcement (Patch 1.6), re-verified October 20, 2026 and again on October 24, 2026 — the second pass reconciled the Patch 1.4 delivery row item by item against the official notes and still found no newer announcement in the developer’s Steam feed; the newest shipped patch is Patch 1.6 (October 12, 2026), and ranked-queue liveness was first verified September 15 via unlock statistics and pinned by the patch notes three days later.

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SpeedRunners 2 Crossplay Status: What Works on Every Platform

Crossplay is the headline of the recent patches — see the verified status.

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