SpeedRunners 2 Patch Notes and Update History
SpeedRunners 2 update history: the September 3, 2026 full release, every patch through Patch 1.6 (October 12), plus the Sep 23 preview and community tournament.
FAQ
How often does SpeedRunners 2 update?
When did SpeedRunners 2 leave Early Access?
Where do I read official SpeedRunners 2 patch notes?
What was added during Early Access?
A game that has shipped three patches in under a month deserves a living changelog. This page tracks every verified SpeedRunners 2 milestone and patch — newest first, each with its date and what changed — and links the guides that each update touches. When a patch ships, the affected pages (crossplay, modes, pick-ups) are re-verified against the live build the same week.
Update History
| Date | Milestone | What it delivered |
|---|---|---|
| Oct 12, 2026 | Patch 1.6 | Pick-up stuns go position-based: “Stun duration now adjusts based on the player’s position. Players further behind receive significantly shorter stuns, up to 60% reduction for the last-place runner”. Ranked lobby countdowns cut: “Reduced the lobby countdown timers for Ranked (FFA) to 25s, and Ranked 1v1 to 15s”. Also in the notes: the blast zone no longer knocks out the wrong player when the second-place runner falls inside it, the blast zone now resets correctly on local and campaign restarts, cutscene dialogue-box character models render at higher resolution, main-menu transitions are faster, RedZone music restarts correctly with a match, Steam retroactively unlocks the tutorial achievements for beta players who had already met the requirements, and progress no longer resets for Windows usernames containing underscores |
| Oct 1, 2026 | Patch 1.5 | Delivers all four items from the September 23 preview: “Added a setting to turn off other players’ trails”; “Removed the timer from custom lobbies”; “Fixed the Slope Surf exploit that allowed players to use Taunts”; and “Fixed an issue where the Opponent Outlines setting was unintentionally disabled”. Three more items rode along beyond the preview: “When joining a crossplay private lobby with the setting turned off, the game will now tell you that crossplay is not enabled”; “Adjusted the Shockwave’s hitbox to match the animation”; and “Fixed typos in the Crate’s description in the Glossary” |
| Sep 23, 2026 | Patch 1.5 preview + community tournament announced | Developer preview of the next patch, on a short list the developer flags as subject to change: a setting to hide other players’ trails, removal of the timer from custom lobbies, a fix for the Slope Surf exploit involving Taunts, and a fix for the Opponent Outlines setting being disableable unintentionally — the full patch notes follow when the update goes live, officially expected the week after the announcement. Also announced: the DART Circuit 1v1 Open, a free-entry community tournament open to all platforms on September 26, 2026 (20:00 CEST), streamed with brackets and commentators, with game keys (a collaboration with tinyBuild) and a €100 prize pool among the top 15 up for grabs |
| Sep 18, 2026 | Patch 1.4 — second post-launch patch | 1v1 Ranked mode officially added; runner outline customization (outline color, online outline visibility, opponent outline color); Plasma Blaster balancing (easier to dodge, less stun, less knockback); Freeze Ray freeze duration reduced; 8-player matchmaking waits longer for fuller lobbies; new blast-zone “!” KO warning; the boost bar now blinks while a boost is in use; a tutorial incentive prompt offers the tutorial first when you start any game mode; the max player count in a custom lobby with bots added is shown more clearly; fixes (Report Tool soft-lock, keyboard controls rebinding, V-Sync 60 fps cap, more bot Drill usage, low-res images for stages selected by other players online, low-res Start button on the local character select). Delayed on Switch — Switch crossplay temporarily offline until the patch lands there, expected “somewhere next week” (the number 1.4 comes from that Switch-delay note) |
| Sep 8, 2026 | First post-launch patch | Nintendo Switch crossplay switched on — all four platforms now race together; other fixes and performance improvements (official @SpeedRunnersHQ announcement) |
| Sep 3, 2026 | Full release (v1.0) | Left Early Access; launched on PS5, Xbox Series X|S and Switch alongside Steam; day one on Xbox Game Pass; crossplay live between PC, PS5 and Xbox (Switch followed on Sep 8); 8 maps × 2 layouts, 12 runners, 10 pick-ups, 32 achievements |
| Aug 2026 | Final public playtest | Last pre-launch playtest; the two new pick-ups — Lightning Watch and Plasma Blaster — named in the announcement |
| 2025 (late) | Early Access year runs | Story campaign added during Early Access (official FAQ); ongoing patches and playtests through the year |
| Sep 2025 | Steam Early Access launch | First public build on Steam; second trailer debuted around tinyBuild Connect 2025 |
| 2025 | Announcement | First trailer and reveal; developer Fair Play Labs confirmed with DoubleDutch Games advising |
Reading Launch Week (Sep 3–7, 2026) Correctly
The launch reviews (our summary) describe a strong core with short-campaign and quality-of-life complaints. In a one-to-two-month cadence, launch week is the floor of the update curve, not the verdict — QoL regressions and visual clarity are exactly what early patches address cheapest. The things reviews praise (the eight-player racing, the visual rebuild) are the things patches don’t need to fix.
How This Page Stays Honest
- Every row above traces to an official source — store listings, the official FAQ, or developer announcements.
- Patch details appear here after verification, not on rumor.
- Dates use the patch’s public availability, not its announcement.
- Game-version context: this page was last verified against official announcements through the October 12, 2026 announcement (Patch 1.6), re-verified October 20, 2026 and again on October 24, 2026 — the second pass reconciled the Patch 1.4 delivery row item by item against the official notes and still found no newer announcement in the developer’s Steam feed; the newest shipped patch is Patch 1.6 (October 12, 2026), and ranked-queue liveness was first verified September 15 via unlock statistics and pinned by the patch notes three days later.
Related Pages
- Ranked guide — the live 1v1 ladder
- Player count — the numbers each patch moves
- Game modes — every queue in one map
- Crossplay status — the platform matrix, including the temporary Sep 18 Switch gap
- Achievements — the 32-achievement baseline as of 1.0
- Is it worth it? — the launch-window buying verdict
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Crossplay is the headline of the recent patches — see the verified status.
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